#ifndef DEFS_H
#define DEFS_H

#include <stdlib.h>
#include <gl/Gl.h>
#include <math.h>


#define ACCEL_MAX 2.0f
#define ACCEL_MIN 0.0f
#define ACCEL_NONE 0.009f
#define ACCEL_CONST 0.02f
#define SIDE_DISLOC 0.06f


typedef struct _Ponto3f{
        GLfloat x;
        GLfloat y;
        GLfloat z;
        } Ponto3f;

typedef struct _Cor3f{
        GLfloat r;
        GLfloat g;
        GLfloat b;
        } Cor3f;
        
                
        
#endif
